Beguiler Spell List. Level 0: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic Level 1: Charm Person, Color Spray. hey playground! I’m trying to help a new player out by printing her full spell list out for quick reference. I was wondering If anyone knew if there. Spells: A beguiler casts arcane spells, which are drawn from the beguiler spell list on page When you gain access to a new level of spells, you automatically .
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Example of Open Content reproduced without permission. Example of Closed Content reproduced with permission. Example of Closed Content reproduced without permission. Detects spells and magic items beuiler 60 ft.
Read scrolls and spellbooks. Humanoid creature of 4 HD or less loses next action.
Index of Spells by Class – Beguiler
Creates torches or other lights. Whispered conversation at distance. Opens or closes small or light things. Conceals alignment for lish hours. You understand all spoken and written languages.
Reveals hidden doors within 60 ft.
Makes one person your friend. Fascinates 2d4 HD of creatures. Awakens creatures in area. Puts 4 HD of creatures into magical slumber. Creates minor illusion of your design.
Subject creature must succeed on a DC 10 Balance check to move each round. Blinds creatures, outlines invisible creatures. Allows listening to surface thoughts. Reveals invisible creatures or objects. Living creature of 6 HD or less loses next action.
Change subject creature’s attitude to helpful for 1 round. Subject takes 1d6 points of IntWisand Cha damage. Blind subject for 1 round, gain invisibility. Subject is invisible for 1 min. As silent image, plus some sound. Misleads divinations for one creature or object.
Negates sound in ft. Opens locked or magically sealed door. Grants ability to walk on walls and ceilings. Cancels magical spells and effects.
Hides subject from divination, scrying. Magical auras become visible to you. Hear or see at a distance for 1 min. Puts 10 HD of creatures to sleep. Force subject to lose actions. Compels subject to follow stated course of action. Makes everyone within 10 ft.
As silent image, plus sound, smell and thermal effects. Keeps eavesdroppers from overhearing conversations. Subject’s feet become stuck to the ground. Subject moves normally despite impediments. Blocks vision and slows movement. Indicates direction to familiar creature. Makes monster lst it is your ally. Subjects take -2 on attack rolls, damage rolls, saves, and checks.
As invisibility, but subject can attack and begui,er invisible. Sspell of battle flanks creatures and denies attacks of opportunity. Lights fascinate 24 HD of creatures. Frees subjects from enchantments, alterations, curses, and petrification. Link lets allies communicate.
Subjects Int and Cha drop to 1. As hold personbut any creature. Subjects in fog get to Wis and Will checks. Sprll short message anywhere, instantly.
Make subject creature believe its allies are its enemies. Changes appearance of one person per two levels. Subject momentarily becomes ethereal. Creatures can’t approach you. Lets you see all things as they really are.
Turns you invisible and creates illusory double. Step into shadow to travel rapidly. Changes appearance of group of creatures. Creates an invisible passage zpell wood or stone. As arcane sightbut also reveals magic effects on creatures and objects. As hold person, but all within 30 ft.
Beguiler Spells – Therafim
Blinds creature with hp or less. As invisibility, but affects all in range. Illusory double can talk and cast spells. Reveals exact location of creature or object. You gain insight bonus on single attack roll, check, or save. As sending, plus you can send suggestion.
Stuns creature with hp or less. Twisting colors confuse, stun, or render unconscious. Illusion hides area from vision, scrying. Sixth sense warns of impending danger. As dominate personbut any creature.
As hold monsterbut all within 30 ft. Kills one creature with hp or less. Travel to Ethereal Plane with companions. Example of Open Content reproduced with permission.